![]() Here follows a portion of the playable character's code. My guess for the animation is that i missed a step while coding the animation switch, i still now pretty much nothing of the AnimatedSprite node since i've used the AnimationPlayer so far (someone has suggested me to use the AnimatedSprite node to animate 2D sprites instead of the AnimationPlayer so i'm trying it out) Full sprite sheet of Davwin as he appears in Make a Good Mega Man Level 3. My guess (i'm still very new to the engine) is that either the stomp mechanic of the playable character is somehow colliding with the collectibles' hitbox or i messed up the collectibles' hitbox settings. Bomb Man death animation in Mega Man 7 style By ZEDIC0N Published: 32 Favourites 8 Comments 2.2K Views 16bit animated animation bomb bombman man mega megaman mm7 rockman sprites 7 zedicon The first part of the third and final Mega Man 7 animation projects I am working on part time. Missing a few things such as tile animation, visible water and the death. ![]() So, the problem i'm struggling with is making collectibles disappear properly and making it so the playable character doesn't collide with them at all.
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